Webbed World Map
Five biomes, white completion dots, and the one-way falls that waste time.
Webbed’s world is one interconnected 2D bush, not separate levels. The in-game map (Tab) draws every screen as a node. This page names the biomes, how they connect, and how to know you are done.
The five areas
- Home / nest — Tutorial. You leave it almost immediately and can return.
- The Tree — Hub. Moth, balloon pad, skate park roof, three baby spiders, paths to every colony.
- The Anthill — Down. Pipes, water, fire, larvae, mecha. Some shafts are one-way without a woven ladder.
- The Dunghill — West. Mud that rejects silk, dung ball run, Mike and Wendy, robot rubble, hat ridge.
- The Canopy — East. Bees, pollen, most baby spiders, golden webs, leaf gliding, flies.
- The Sky Bower — Up, balloon-gated. Bird nest, boyfriend, boss. Count it as the fifth distinct adventure space even if the journal nests it as its own cluster.
Community full-map images exist on Steam guides; we do not hotlink them. Use the journal. Filled white = that screen’s collectibles and secrets are done.
Connections and one-ways
Arrows on fan maps usually mean gravity. Falling down a dunghill slope or an ant shaft can cost minutes if you did not weave a return bridge. Dotted lines on those fan maps are shortcuts or secrets — golden webs, hidden spiders, the hat button. Honeycomb signs in the canopy point toward the queen, not toward 100%.
The balloon is a story lock, not a fast-travel menu. After credits you still traverse The Tree on foot (or silk).
Reading completion
Hover a node. If the game lists leftover pollen, babies, flies, larvae, or a generic secret, believe it. Dark nodes in The Canopy are the usual leftover cluster. Anthill darkness is almost always a larva. Dunghill darkness is a fly or the robot. Sky Bower has little to collect besides the story.
Navigation tips
- Weave roads in rooms you will revisit.
- Landmark off giant orchids, the balloon, the mecha, the dung ball path.
- If you surface in The Tree and feel turned around, look for the moth nest versus the canopy light versus the dark anthill hole.
- Steam Deck users: pin the map to a note overlay if your eyes hate swapping Tab mid-swing.
Pair this with Collectibles for counts and the walkthrough for a first-time order. Web Mechanics matters on the dunghill because the map cannot show mud friction.
The layout has not been overhauled in patches. Console ports use the same geography. If a YouTuber’s 2021 map looks different, they annotated secrets you have not opened yet — the walls did not move.
Lost-and-found script
- Open Tab. Find your dark nodes.
- Identify the biome from the cluster shape: a vertical stack is usually canopy or anthill; a wide dirty slope is dunghill.
- Travel via The Tree even if a one-way fall looks faster. Re-weaving a ladder costs less than rebuilding mood.
- When you arrive, laser suspicious boards before you assume a guide is wrong.
- If the tooltip says flies and you are on Virtuous, you still need to find them. Finding is not eating.
- Sky Bower nodes can wait until the balloon exists. Staring at them from The Tree will not spawn a ladder.
Print this list in your head. The collectibles numbers tell you whether a biome should even be dark. Forty babies means the canopy will look unfinished for a long time; that is normal, not a bug. Screenshot the map before you take a week off; Webbed saves, but your memory of which dark node was the robot does not.
Frequently Asked Questions
Quick answers to the most common Webbed questions.
How many areas are in Webbed?
A nest, The Tree hub, Anthill, Dunghill, Canopy, and the balloon-gated Sky Bower.
What does a white map dot mean?
That screen is finished: pickups and listed secrets are done.
Is there fast travel?
No loading-menu travel. The balloon is a one-time story lift to the nest. Silk is your transit.
Where do I go first from The Tree?
Down to ants is the gentlest. See the walkthrough.